《Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)》

《Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)》

图书访客2024-07-10 4:16:12421A+A-
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)txt,chm,pdf,epub,mobi下载
作者: Greg Snook
出版社: Charles River Media
出版年: 2003-06
页数: 374
定价: USD 49.95
装帧: Paperback
ISBN: 9781584502043

内容简介  · · · · · ·

With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help ...




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